Here I’m not going to go into detail on how I arrived at these assumptions.
Then I went about calculating and charting damages to find a reasonable solution for a more realistic and challenging gameplay in Fallout 4 Survival. Better is to make weapons more deadly, limit health, increase stealth difficulty, and try to get the NPCs to behave more reasonably for combat.īefore I started modifying the game, I had a strong feeling others had already begun changing combat so I went looking for solutions coming up with a collection of mods to use as the groundwork. The difficulty choices multiply damage in and inversely damage out, but I find increasing difficulty more annoying than anything since the same tactics still win the fight. Unfortunately, the game shares much in common with TES V: Skyrim especially in making combat feel more like a passive, stand-up-and-take-hits fights.
swinging plastic swords and shooting bean bagsįallout 4 by Bethesda Game Studios improves shooting combat over previous Bethesda titles in smoothness of control, accuracy, and the VATS is fairly user friendly, too. In Part 2 I list the mods I’ve selected, and in Part 3 I describe some of the changes I’ve made to perks, armor, and weapons. This part reviews my goals for reworking combat.